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Guild Wars 2:Recently, German media buffed had an interview with , game designers on Guild Wars 2. In this interview, Jon Peters gives us tons of information about endgame, world PvP, crafting and much more. Below is a quick reading version of the interview. Enjoy!
It's important to know that unlike most of the MMOs, when you reached the level cap in Guild Wars 2, the game content isn't supposed to change a lot. Those who like doing events would keep exploring the land of Tyria while those who prefer dungeons can challenge the brand new lvl 80 dungeons. There is a special repetition mode with new and different tasks that will enable players to experience new elements in those dungeons they had once visited.
You don't need to visit instances repeatedly to get good equipments. Instead, you can get better equipments from large dynamic events or world PvP. The only difference is the appearance, though. As for crafted equipment, if you think some certain equipment looks better, you can even transfer the attributes of one item to another item as long as they are the same type.
The world PvP is scheduled to hold once a week. For three servers at a time, one area will be generated. Currently, there are four different giant battlefields. In addition, there are no means of direct communication between the servers. If one side is over strong, the other two can cooperate with silent agreement. That's why they choose three sides for PvP.
As for crafting, the dev encourage players to find new recipes through combining various resources players obtain during exploring.
For the next two unknown professions, buffed speculated Mesmer will be the next class. Of course, Jon Peters didn't confirm that. The only thing he can say right now is that among the remaining unknown classes, one will wear light and one will wear medium armor.
At the end of the interview, Peters considered that Guild Wars 2 would be a great success when it releases. The dev team hopes that players would transfer their attention from competing in PvE areas to working towards a common goal. "We want to create a world which the players like to enter to play together." Peter concluded.
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